Friday, October 14, 2022
FEATURE SUGGESTIONS FOR SOCIAL MEDIA SITES
META HORIZON WORLDS are looking for suggestions for how HW should evolve. I posted on their site a list of suggestions. I've been a member since almost the beginning, but I have not used it much because it is missing some features I need. I have responded before in a similar way, but as HW has evolved and improved, many of my hoped-for features are still not available.
Many of these features are lacking on all other Social Sites as well. So I decided to post a list here of what I would like every (or one!) Social Site to provide for developers and creators.
(One thing I do not want a site to include is digital real-estate plots. There are several Crypto focused sites with some nice features, but I will not pay to create content.)
HOPED FOR FEATURES:
1) Clear rules (eg TOU) that CREATORS maintain ALL IP while
providing a limited permission to the SITE to display & promote &
monetize the content.
2) Fair split of revenue to creator.
3) Powerful tools for creation including
a) Importing text, audio, XR video,
graphics, textures, 3D models, scripts, etc.
b) Generous limits on capacity of
assets
c) Ability to use "standard"
scripting models (like Unreal, Unity, Babylon) to build content
d) Ability for Indie creators to interact in live 3D (and Broadcast in live 3D VR to large audiences)
e) Ability to create Live Performance
(theater, LPXR) and 3D VR films, live seminars and classes.
* Allow
the removal of the name from avatars.
* Allow one
or more 3D 360 cameras as scripted elements.
* Allow dynamically
rigged avatars with remote (live action capture) and scripted control.
* Allow
easy costume (avatar) changes; scenery (Room design) changes.
* Allow
dynamic importing and dynamic creation of assets, including 2D & 3D video, writing
on a whiteboard, and other creative functions (such as demonstrating within the
Site how to create objects and scripts for the Site).
f) Avatars with legs;
importable avatars; dynamically rigged avatars; a method for enabling “resting”
avatars’ hands to be comfortably and elegantly located when just sitting and
not using the hands (a particular issue with controllers).
4) Access for Indie Creator/Developers to pitch for
development investments and funds.
5) Large number of simultaneous users of a Room (or World;
or Local Site; or Game; or whatever a unit is called). And when the Room is
full, some communication between the creator and new (unable to enter the
original location) users. (This is particularly important to manage
over-flowing events).
6) Backward compatibility, careful pre-release bug
double-checking, and constantly updated documentation in a reliably located
URL, to allow stability and continuity as the platform evolves.
7) Easy access to ALL Rooms through portals and doors branching
from a Central Place (“Central Place” = where users normally enter) and from an
easily searchable directory. Also, ability to directly enter a particular Room
from outside the Site. (Especially important for events.)
8) Easy and fast sign-in for new visitors coming to an event
at the Site (including checking “tickets” if reservations are needed).
Labels: Live Performance in XR, LPXR, Social Media Sites, XRography
THE MURDER (an XR performance project!)
Help!
We're producing a quick
staged-reading
immersive-performance
LPXR (Live Performance in XR)
XR video
of a new play, The Murder, that Shakespeare wrote (with some collaborators) about current issues.
It's an experimental, zero-budget, no-pay-no-fee, not union, test of creation in XR, to be done immediately.
We're looking for
CAST
Leads: One man, One woman
Supporting: The audience - watching from within the performance space; some will be discussing the play and its relation to current issues with the leads, live & improvised (with a little structure).
CREW/OTHERS:
Anyone who'd like to experience and experiment with the latest in-XR possibilities for media content development, including, for example, avatar-costumers, producers, XR-set-designers, etc...
Anyone and everyone participating MUST have a QUEST2 (or compatible) headset, and have access to and experience with Horizon Worlds and, perhaps, other XR Social media spaces like HUBS, VRChat, and Altspace, and MUST have lots of available time during the next few weeks.
To participate, please write to
with a cover letter describing
1) Your interest
2) Your experience with XR (see paragraph above).
3) Your other relevant experience (Shakespearean acting, or creating avatars, or producing film/video, or anything else that might be helpful).
Cast (or anyone) should also send a resume and headshot (cast!), but the letter is the MOST important.
Auditions and meetings and rehearsals will most likely take place in Horizon Worlds, (in avatars), starting within a few days. The location, for the performance and for creating the video, will be in avatars in a Social Media space, probably in the next two weeks.
Labels: avatars, eXtended Reality, film, Live Performance in XR, LPXR, Polonsky Shakespeare Center, theater, XR
Monday, October 10, 2022
Preview: META CONNECT 2022
On Tuesday, Oct 11, META will be holding its annual CONNECT event.
META currently has the most popular XR headset, the QUEST 2, with an estimated 15M sold. Meta is also currently one of the heaviest (perhaps THE heaviest) investor in software.
To watch the event live go to
https://metaconnect.com/en-us/
Mark Zuckerberg’s keynote begins at 10 AM PT (1 PM NY; 6 PM UK; 7 PM France) Carmack will also be speaking, later. And there will be other talks about XR throughout the day.
The event will be live streamed, and can be watched, as usual, on a computer or mobile device. However, more interesting, is that it is possible to watch the keynote in XR in the Quest 2 (US only I think). You can register at the URL above. Be sure to register if you want to watch in XR. Instructions for preparing the Quest 2 to be ready can be found at:
https://www.oculus.com/connect/
META is expected to launch a new high-end HMD capable of Augmented and Mixed Reality, with a higher resolution than the Quest 2. It is designed especially for devoted gamers and for developers making the business applications that will make XR commercially important.
META, of course, obviously, brands their efforts as: developing the “Metaverse”, and MZ is likely to talk to talk about that.
The current status (briefly!) of XR is that the resolution and comfort and price of headsets, and the quality and quantity of software is close to, but not quite enough, to create a tipping point to XR becoming the next platform (following Mobile << desktop << mini-computer << mainframe << calculator << slide rule).
The current decline in stock prices, change of policies by iPhone, and looming possibility of a recession, have impacted the near-term rate of progress in XR. META is having issues (see the NYT Business article on META on Monday 10/10). MS is having issues with its Hololens Mixed Reality Team. Google is doing little, except in AI.
There are new challenges (to META) coming, (and new opportunities for XR) with headsets likely coming next year from SONY and APPLE and, probably, from Chinese companies like picoxr, which just launched a Quest2 competitor in Europe.
Meanwhile, Meta & Qualcomm announced a partnership to develop custom chips for XR. There is a conference coming soon (Oct 13) on webXR production (https://webxr.events/event/webxr-production-summit/). And… NVIDIA recently talked (at GTC – an AI conference) about their hardware and software development (note: this link might expire):
https://www.youtube.com/watch?v=PWcNlRI00j
So, to be at the front of the line for new information,
check
out META CONNECT on 10/11.
https://metaconnect.com/en-us/
Labels: eXtended Reality, Mark Zuckerberg, Meta, Meta Connect 2022, NVIDIA, picoxr, webXR, XR
NOBEL PRIZES 2022
[10/10] ECONOMICS
"The Royal Swedish Academy of Sciences has decided to award the Sveriges Riksbank Prize in Economic Sciences in Memory of Alfred Nobel 2022 to
Ben S. Bernanke - The Brookings Institution, Washington DC, USA
Douglas W. Diamond - University of Chicago, IL, USA
Philip H. Dybvig - Washington University in St. Louis, MO, USA
Labels: chemistry, Economics, Literature, Medicine, Nobel Prize, Peace, physics